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=====[ Ed Hopper's BBS #1 ]=====[  8-04-91 ]=====[  9:55.22 ]=====


Date: 08-02-91 (09:40)       C-Lang Number: 26406 (Echo)
  To: ALL                      
From: JOSEPH CARNAGE                  Read: 08-03-91 (10:56)
City: DUNEDIN FL                   Last On: 02-28-91 (22:53)
Subj: Portable, clean code #1  

               How to write portable clean source code
               ---------------------------------------

A common concern with programmers new to Axiom is writing portable
code.  There a number of tricks and guide lines which may help with
this.  In no particular order:

  --  Use full ANSI prototypes with all arguments declared.  For
      function pointers, declare their expected arguments.  For
      prototypes for functions which accept function pointers, do not
      declare the expected arguments for the function pointer
      argument.

      It is good practice to put dummy variable names in prototypes as
      this adds readability.

  --  Explicitly type all variables and functions.  Never rely on them
      defaulting to int.

  --  Pay a little care to the ternary operator ? :, and parenthesize
      heavily.  A very few compilers have problems with the default
      order of evaluation for the ternary operator.

  --  Never ever name a variable identically to a function.  This is
      most especially true of statics or globals.  This sort of error
      can cause weird hidden linker problems which cause bizarre
      results at runtime and are difficult to trace.

  --  Never ever name a screen, form, data field etc identically to a
      variable or function as this can cause weird and non-reported
      linker errors in the final executable which can be very
      difficult to locate.

  --  Do not nest comments.  If you want to block off a section of
      code temporarily, use #ifdef/#endif.  eg.

           ...code...
         #ifdef JUNK /* Unwanted code */
           ...more code...
         #endif /* JUNK */
           ...yet more code...

  --  Run PC-Lint on all code, and handle ALL errors and warnings.

  --  Read the "Frequently Asked Questions" document and understand
      fully.

  --  Read K&R thoroughly and everywhere it mentions "implementation
      dependant", or "new" features not "supported by all compilers",
      avoid those areas.  Examples are bit fields, passing structures
      to functions, returning structures from functions, and the
      volatile type.  These are not supported by all compilers.

  --  In areas where the ANSI standard advances on the old K&R, but
      still allows the K&R form, follow K&R.  An example is using
      function pointers.  If you are unsure what areas this covers,
      don't worry, just stick with K&R.  eg.

      Given:

        int (*prj_afunc) (); /* Pointer to function which returns int */

      ANSI allows the pointed to function be called as so:

        prj_afunc (xxx, yyy);

      K&R specifies that it should be called:

        *prj-afunc (xxx, yyy);

      Use the K&R form, which ANSI still allows, and all compilers
      support.

  --  Do not use the new // comments.  Stay with the /* comment */
      form.

  --  Do not indent #ifdefs, #defines, #pragmas, or other preprocessor
      directives.  Some compilers allow code as such:

        #ifdef DEBUG
          #define TEST 1
        #endif

      or

        #ifdef FINAL
        #  ifdef DEBUG
        #    define TEST 1
        #  endif
        #endif

      But by no means all.  Use white space if needed to delineate
      #ifdef/endif blocks and comment liberally:

        #ifdef FINAL

        #ifdef DEBUG
        #define TEST 1
        #endif /* DEBUG*/

        #endif /* FINAL */

  --  Do not use the ANSI string literal concatenation features.  eg.

        printf ("This is ANSI but"
        "unportable code.\n");

      for long string literals.  Under ANSI the the compiler should
      concatenate the two string literals into one, but not all ANSI
      compilers support this feature yet.  If you need a very long
      string literal use a form as so:

        printf ("%s%s",
        "this is",
        "portable code.\n");

      or just use a very long string literal.

  --  Stay away from ints except for trash and temp values.  Ints vary
      in size depending upon the memory model under DOS, and legally
      may be any size between shorts and longs inclusive.

      Try to use shorts or longs if possible, as these are of fairly
      constant size on most platforms.  On most platforms, but by no
      means all, shorts are usually words and longs word pairs.

  --  Beware of assigning a pointer of one type to a pointer of a
      higher type.  Most platforms seem to insist that the addresses
      stored in pointers are alligned per the pointer's base type.

      What this means is that the value stored in a pointer to a long,
      in itself will be alligned as a long is.  If longs are alligned
      on even word boundaries, then so will the value of long pointer.

      This can result in memory allignment errors which can be
      extremely difficult to track down.  Casting will not help.

      DOS has few memory allignment requirements, but for Unix and VMS
      you can expect types to be alligned to their sizes (see the
      compiler manuals for specifics).  What this means to pointers is
      that with code such as:

        short *pj2_value;  /* Assume that shorts are alligned to words */
        long *pj4_number;  /* and longs to even word boundaries */

        pj4_number = pj2_value;

      that the value assigned to pj4_number may be as far as two bytes
      different from that in pj2_value.  ie

        Let's say that the address stored is pj2_value is:

          *pj2_value == 0000:0006 /* Alligned to word */

        and you make the assignment:

          pj4_number = pj2_value;

       After this, the value of pj4_number will be either 0000:0004,
       or 0000:0008 to shift it to even word allignment.  The
       direction of the shift seems to be compiler/implementation
       dependant.

       This bug is often erratic at runtime depending upon the
       allignment of automatics.  This sort of bug is especically
       difficult to track when coming up from a void pointer.

  --  Be wary of relying on memory allignment in structures and
      unions.  Different compiler implmentations allign differently,
      and #pragmas or command line arguments to the compiler can
      change allignment at compile time.  See the compiler manuals for
      specific details.

      This will usually require you to either read in each member
      individually, or to perform explicit padding when reading
      structure data from disk.  eg. lic1.c & v_lic_pad() in the Axiom
      library.

  --  Where possible use sizeof(identifier) rather than sizeof(type)
      or a #defined constant. This can help in tracing down bugs and
      makes for greater readability.  eg.

          #define M_DATA 100
          short aj2_numbers[M_DATA];

        /* This example requires the reader to remember that
        aj2_numbers has M_DATA elements, is overly complex, and
        presumes that aj2_numbers will always be shorts.  This code
        will likely break if anything is later changed. */

          memcpy (aj2_numbers, pj2_input, M_DATA * sizeof (short));

        /* This is ideal -- sizeof(aj2_numbers) will return the total
        space allocated to the array, no matter what the type may be,
        or what is changed later.  It makes no assumptions of the
        reader. */

          memcpy (aj2_numbers, pj2_input, sizeof (aj2_numbers));

  --  Beware of comparing structures or unions with functions such as
      memcmp() as the padding/allignment spaces will have random and
      likely different values.  If you need to compare structures
      you'll have to do it member by member.

  --  Never assign structures to each other directly.  Some compilers
      allow structure assignments, some don't.

        struct t_data s_struc1;
        struct t_data s_struc2;

        s_struc2 = s_struc1; /* Unportable code */

      Note however that you can copy structures via pointers as need
      be:

        struct t_data *ps_struc1;
        struct t_data *ps_struc2;

        ps_struc1 = xxx;
        ps_struc2 = yyy;

        *ps_struc2 = *ps_struc1; /* Copy structure 1 to 2 */

      Rather than assigning each member over individually.  The
      functions memcpy() and memmove() are other portable ways.

  --  Beware of passing chars or shorts to functions.  These get
      promoted to ints, and with some compilers problems from there on
      out abound horrendously.  This is especially true of chars where
      some compilers occassionally extract the wrong byte from the
      promoted int in the recieving function.

  --  Be careful passing floats to functions as some compilers promote
      floats to doubles when passing them as an argument.  This can
      cause spurious warnings and and strange side effects.

  --  Explicitly cast assignments and expressions as needed, and
      carefully watch that you really don't need to make those
      identifiers of that type originally.  While the promotion order
      is constant across implementations, the size of the types
      aren't.  This can cause difficult side effects.

      If your code needs a lot of casts to get past Lint, then you
      probably need to rethink some of your approaches.

  --  Take care to cast all #defined constants if in doubt.  For large
      values (longs), always cast as longs, or place an 'L' at the end
      of the constant.  Some compilers handle this area erraticly if
      left up to them.

  --  Never ever rely on order of evaluation of function parameters.
      This can occur when listing a funtion call as a parameter to
      another funtion, or as an unintentional side effect from passing
      assignments or function calls as parameters.

        char *pc_modify (char *);

        printf ("This string [%s] becomes [%s]\n",
        pc_string, pc_modify (pc_string)); /* Bad code */

  --  Do not use NULL for anything but pointers.  Do not use NULL for
      string terminations: use the ASCII constant NUL, '\0', or a
      #defined type which equates to that.

  --  Never EVER pass a #defined macro an incremented or decremented
      value (++,or  --) or an assignment as a parameter.  This is
      because many #defined macros may reference their arguments
      multiple times.  This is especially true of the macros #defined
      in ctype.h.

      eg.

        #define iscsymf(c)   (isalpha(c) || ((c) == '_'))

     If called as so:

       iscsym(var++);

     it will be expanded by the preprocessor to:

        (isalpha(var++) || ((var++) == '_'))

     with var being incremented twice.

  --  Avoid passing any functions incremented or decremented values
      ("++" or "--"), or assignments.  Some standard and commercial
      library calls are actually #defined macros.  This type of
      "error" can lead to order of evaluation problems as different
      compilers process function arguments in different orders.

  --  Explicitly initialise pointers.  Do not rely on calloc(),
      memset() or other such functions to initialise pointers.
      Initialise them explicitly.

"K&R" as mentioned above refers to "The C Programming Language"
written by Brian W Kernighan & Dennis M Ritchie.

"PC-Lint" is a commercial version of Lint for the PC, as sold by
Gimpel Software.  PC-Lint is generally acknowledged as the tightest
and most discerning Lint on any platform.

There are several books which cover the areas of portable code which
may also help:

      "C Programming Guidelines"
      by Thomas Plum
      pub. by Plum Hall
      ISBN 0-911537-03-1

      "Portability and the C Language"
      by Rex Jaeschke
      pub. by Hayden Books
      ISBN 0-672-48428-5

      "Portable C Software"
      by Mark R. Horton
      pub. by Prentice Hall
      ISBN 0-13-868050-7

      "Portable C"
      by Henry Rabinowitz & Chaim Schaap
      pub. by Prentice Hall
      ISBN 0-13-685967-4

      "Portable C and Unix System Programming"
      by J.E. Lapin
      pub. Prentice-Hall
      ISBN 0-13-686494-5

[END]