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authorWei Fang <fangwei1@huawei.com>2016-12-13 09:25:21 +0800
committerMartin K. Petersen <martin.petersen@oracle.com>2016-12-14 15:51:17 -0500
commitd2a145252c52792bc59e4767b486b26c430af4bb (patch)
tree1e863d6cf6fc76ceb9abbbc8e5b70a9d82aa35c6 /Documentation/input/gamepad.txt
parent307d9075a02b696e817b775c565e45c4fa3c32f2 (diff)
scsi: avoid a permanent stop of the scsi device's request queue
A race between scanning and fc_remote_port_delete() may result in a permanent stop if the device gets blocked before scsi_sysfs_add_sdev() and unblocked after. The reason is that blocking a device sets both the SDEV_BLOCKED state and the QUEUE_FLAG_STOPPED. However, scsi_sysfs_add_sdev() unconditionally sets SDEV_RUNNING which causes the device to be ignored by scsi_target_unblock() and thus never have its QUEUE_FLAG_STOPPED cleared leading to a device which is apparently running but has a stopped queue. We actually have two places where SDEV_RUNNING is set: once in scsi_add_lun() which respects the blocked flag and once in scsi_sysfs_add_sdev() which doesn't. Since the second set is entirely spurious, simply remove it to fix the problem. Cc: <stable@vger.kernel.org> Reported-by: Zengxi Chen <chenzengxi@huawei.com> Signed-off-by: Wei Fang <fangwei1@huawei.com> Reviewed-by: Ewan D. Milne <emilne@redhat.com> Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com>
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