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authorDave Airlie <airlied@redhat.com>2016-07-16 11:25:11 +1000
committerDave Airlie <airlied@redhat.com>2016-07-16 11:25:11 +1000
commit2d635fded22b71381b01e194a59544f2e8d71ef0 (patch)
tree7c213ddcc190bb32b14daa20451c4703bcd8ab4a /Documentation
parentec2174fec9f16b2087c4de69fb892baf4bf43afb (diff)
parenta20d5fa61c32a0c94d237da642326db2ef3c7433 (diff)
Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next
This pull request brings in vc4 shader validation for branching, allowing GLSL shaders with non-unrolled loops. * tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux: drm/vc4: Fix a "the the" typo in a comment. drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS drm/vc4: Add a getparam to signal support for branches. drm/vc4: Add support for branching in shader validation. drm/vc4: Add a bitmap of branch targets during shader validation. drm/vc4: Move validation's current/max ip into the validation struct. drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
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