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authorJonas Pfeil <pfeiljonas@gmx.de>2016-11-08 00:18:39 +0100
committerEric Anholt <eric@anholt.net>2016-11-16 13:25:26 -0800
commitc778cc5df944291dcdb1ca7a6bb781fbc22550c5 (patch)
tree98fc974a019af9af6975499fc68c267f78a42f34 /Documentation
parent3a62234680d86efa0239665ed8a0e908f1aef147 (diff)
drm/vc4: Add fragment shader threading support
FS threading brings performance improvements of 0-20% in glmark2. The validation code checks for thread switch signals and ensures that the registers of the other thread are not touched, and that our clamps are not live across thread switches. It also checks that the threading and branching instructions do not interfere. (Original patch by Jonas, changes by anholt for style cleanup, removing validation the kernel doesn't need to do, and adding the flag for userspace). v2: Minor style fixes from checkpatch. Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de> Signed-off-by: Eric Anholt <eric@anholt.net>
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