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rty status inherited from last VM. This patch fix all these issues by resetting a virtual GPU before VM use it. The reset logical is put into a low level function _intel_gvt_reset_vgpu(), which supports Device Model Level Reset, Full GT Reset and Per-Engine Reset. vGPU Device Model Level Reset (DMLR) simulates the PCI reset to reset the whole vGPU to default state as when it is created, including GTT, execlist, scratch pages, cfg space, mmio space, pvinfo page, scheduler and fence registers. The ultimate goal of vGPU DMLR is that reuse a vGPU instance by different virtual machines. When we reassign a vGPU to a virtual machine we must issue such reset first. Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec. Unlike the FLR, GT reset only reset particular resource of a vGPU per the reset request. Guest driver can issue a GT reset by programming the virtual GDRST register to reset specific virtual GPU engine or all engines. Since vGPU DMLR and GT reset can share some code so we implement both these two into one single function intel_gvt_reset_vgpu_locked(). The parameter dmlr is to identify if we will do FLR or GT reset. The parameter engine_mask is to specific the engines that need to be resetted. If value ALL_ENGINES is given for engine_mask, it means the caller requests a full gt reset that we will reset all virtual GPU engines. Signed-off-by: Changbin Du <changbin.du@intel.com> Reviewed-by: Jike Song <jike.song@intel.com> Reviewed-by: Kevin Tian <kevin.tian@intel.com> Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
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