/* * Access to VGA videoram * * (c) 1998 Martin Mares */ #ifndef __ASM_GENERIC_VGA_H #define __ASM_GENERIC_VGA_H /* * On most architectures that support VGA, we can just * recalculate addresses and then access the videoram * directly without any black magic. * * Everyone else needs to ioremap the address and use * proper I/O accesses. */ #ifndef VGA_MAP_MEM #define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x) #endif #define vga_readb(x) (*(x)) #define vga_writeb(x, y) (*(y) = (x)) #endif /* _ASM_GENERIC_VGA_H */ Git repository'/>
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2017-02-07net: dsa: Add support for platform dataFlorian Fainelli1-0/+6
2017-02-07net: dsa: Rename and export dev_to_net_device()Florian Fainelli1-0/+1
2017-02-06net: dsa: introduce bridge notifierVivien Didelot1-0/+10
2017-02-06net: dsa: add switch notifierVivien Didelot1-0/+7