/* * Access to VGA videoram * * (c) 1998 Martin Mares */ #ifndef __ASM_GENERIC_VGA_H #define __ASM_GENERIC_VGA_H /* * On most architectures that support VGA, we can just * recalculate addresses and then access the videoram * directly without any black magic. * * Everyone else needs to ioremap the address and use * proper I/O accesses. */ #ifndef VGA_MAP_MEM #define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x) #endif #define vga_readb(x) (*(x)) #define vga_writeb(x, y) (*(y) = (x)) #endif /* _ASM_GENERIC_VGA_H */ git Git repository'/>
summaryrefslogtreecommitdiff
x/net-next.git/log/include/uapi/video/uvesafb.h?h=nds-private-remove&id=c3afa9955382ea5496e8997b307690aaca6e6e2f'>uvesafb.h
AgeCommit message (Expand)AuthorFilesLines
AgeCommit message (Expand)AuthorFilesLines