/* * v4l2-rect.h - v4l2_rect helper functions * * Copyright 2014 Cisco Systems, Inc. and/or its affiliates. All rights reserved. * * This program is free software; you may redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _V4L2_RECT_H_ #define _V4L2_RECT_H_ #include /** * v4l2_rect_set_size_to() - copy the width/height values. * @r: rect whose width and height fields will be set * @size: rect containing the width and height fields you need. */ static inline void v4l2_rect_set_size_to(struct v4l2_rect *r, const struct v4l2_rect *size) { r->width = size->width; r->height = size->height; } /** * v4l2_rect_set_min_size() - width and height of r should be >= min_size. * @r: rect whose width and height will be modified * @min_size: rect containing the minimal width and height */ static inline void v4l2_rect_set_min_size(struct v4l2_rect *r, const struct v4l2_rect *min_size) { if (r->width < min_size->width) r->width = min_size->width; if (r->height < min_size->height) r->height = min_size->height; } /** * v4l2_rect_set_max_size() - width and height of r should be <= max_size * @r: rect whose width and height will be modified * @max_size: rect containing the maximum width and height */ static inline void v4l2_rect_set_max_size(struct v4l2_rect *r, const struct v4l2_rect *max_size) { if (r->width > max_size->width) r->width = max_size->width; if (r->height > max_size->height) r->height = max_size->height; } /** * v4l2_rect_map_inside()- r should be inside boundary. * @r: rect that will be modified * @boundary: rect containing the boundary for @r */ static inline void v4l2_rect_map_inside(struct v4l2_rect *r, const struct v4l2_rect *boundary) { v4l2_rect_set_max_size(r, boundary); if (r->left < boundary->left) r->left = boundary->left; if (r->top < boundary->top) r->top = boundary->top; if (r->left + r->width > boundary->width) r->left = boundary->width - r->width; if (r->top + r->height > boundary->height) r->top = boundary->height - r->height; } /** * v4l2_rect_same_size() - return true if r1 has the same size as r2 * @r1: rectangle. * @r2: rectangle. * * Return true if both rectangles have the same size. */ static inline bool v4l2_rect_same_size(const struct v4l2_rect *r1, const struct v4l2_rect *r2) { return r1->width == r2->width && r1->height == r2->height; } /** * v4l2_rect_intersect() - calculate the intersection of two rects. * @r: intersection of @r1 and @r2. * @r1: rectangle. * @r2: rectangle. */ static inline void v4l2_rect_intersect(struct v4l2_rect *r, const struct v4l2_rect *r1, const struct v4l2_rect *r2) { int right, bottom; r->top = max(r1->top, r2->top); r->left = max(r1->left, r2->left); bottom = min(r1->top + r1->height, r2->top + r2->height); right = min(r1->left + r1->width, r2->left + r2->width); r->height = max(0, bottom - r->top); r->width = max(0, right - r->left); } /** * v4l2_rect_scale() - scale rect r by to/from * @r: rect to be scaled. * @from: from rectangle. * @to: to rectangle. * * This scales rectangle @r horizontally by @to->width / @from->width and * vertically by @to->height / @from->height. * * Typically @r is a rectangle inside @from and you want the rectangle as * it would appear after scaling @from to @to. So the resulting @r will * be the scaled rectangle inside @to. */ static inline void v4l2_rect_scale(struct v4l2_rect *r, const struct v4l2_rect *from, const struct v4l2_rect *to) { if (from->width == 0 || from->height == 0) { r->left = r->top = r->width = r->height = 0; return; } r->left = (((r->left - from->left) * to->width) / from->width) & ~1; r->width = ((r->width * to->width) / from->width) & ~1; r->top = ((r->top - from->top) * to->height) / from->height; r->height = (r->height * to->height) / from->height; } /** * v4l2_rect_overlap() - do r1 and r2 overlap? * @r1: rectangle. * @r2: rectangle. * * Returns true if @r1 and @r2 overlap. */ static inline bool v4l2_rect_overlap(const struct v4l2_rect *r1, const struct v4l2_rect *r2) { /* * IF the left side of r1 is to the right of the right side of r2 OR * the left side of r2 is to the right of the right side of r1 THEN * they do not overlap. */ if (r1->left >= r2->left + r2->width || r2->left >= r1->left + r1->width) return false; /* * IF the top side of r1 is below the bottom of r2 OR * the top side of r2 is below the bottom of r1 THEN * they do not overlap. */ if (r1->top >= r2->top + r2->height || r2->top >= r1->top + r1->height) return false; return true; } #endif 4eca944be9cd23dfc752 (patch) treeb9a2afb38a4c2ac8ad31f49ec0d71fe9e5b1994c /include/dt-bindings/power/r8a7793-sysc.h parent030305d69fc6963c16003f50d7e8d74b02d0a143 (diff)
PCI/MSI: Don't apply affinity if there aren't enough vectors left
Bart reported a problem wіth an out of bounds access in the low-level IRQ affinity code, which we root caused to the qla2xxx driver assigning all its MSI-X vectors to the pre and post vectors, and not having any left for the actually spread IRQs. Fix this issue by not asking for affinity assignment when there are no vectors to assign left. Fixes: 402723ad5c62 ("PCI/MSI: Provide pci_alloc_irq_vectors_affinity()") Link: https://lkml.kernel.org/r/1485359225.3093.3.camel@sandisk.com Reported-by: Bart Van Assche <bart.vanassche@sandisk.com> Tested-by: Bart Van Assche <bart.vanassche@sandisk.com> Signed-off-by: Christoph Hellwig <hch@lst.de> Signed-off-by: Bjorn Helgaas <bhelgaas@google.com>
Diffstat (limited to 'include/dt-bindings/power/r8a7793-sysc.h')