#ifndef _UAPI__CODA_PSDEV_H #define _UAPI__CODA_PSDEV_H #include #define CODA_PSDEV_MAJOR 67 #define MAX_CODADEVS 5 /* how many do we allow */ /* messages between coda filesystem in kernel and Venus */ struct upc_req { struct list_head uc_chain; caddr_t uc_data; u_short uc_flags; u_short uc_inSize; /* Size is at most 5000 bytes */ u_short uc_outSize; u_short uc_opcode; /* copied from data to save lookup */ int uc_unique; wait_queue_head_t uc_sleep; /* process' wait queue */ }; #define CODA_REQ_ASYNC 0x1 #define CODA_REQ_READ 0x2 #define CODA_REQ_WRITE 0x4 #define CODA_REQ_ABORT 0x8 #endif /* _UAPI__CODA_PSDEV_H */ ='/cgit.cgi/linux/net-next.git/'>net-next.git
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authorSteven Rostedt (VMware) <rostedt@goodmis.org>2017-01-30 19:27:10 -0500
committerSteven Rostedt (VMware) <rostedt@goodmis.org>2017-01-31 09:13:49 -0500
commit79c6f448c8b79c321e4a1f31f98194e4f6b6cae7 (patch)
tree370efda701f03cccf21e02bb1fdd3b852547d75c /sound/ppc/snd_ps3_reg.h
parent0c744ea4f77d72b3dcebb7a8f2684633ec79be88 (diff)
tracing: Fix hwlat kthread migration
The hwlat tracer creates a kernel thread at start of the tracer. It is pinned to a single CPU and will move to the next CPU after each period of running. If the user modifies the migration thread's affinity, it will not change after that happens. The original code created the thread at the first instance it was called, but later was changed to destroy the thread after the tracer was finished, and would not be created until the next instance of the tracer was established. The code that initialized the affinity was only called on the initial instantiation of the tracer. After that, it was not initialized, and the previous affinity did not match the current newly created one, making it appear that the user modified the thread's affinity when it did not, and the thread failed to migrate again. Cc: stable@vger.kernel.org Fixes: 0330f7aa8ee6 ("tracing: Have hwlat trace migrate across tracing_cpumask CPUs") Signed-off-by: Steven Rostedt (VMware) <rostedt@goodmis.org>
Diffstat (limited to 'sound/ppc/snd_ps3_reg.h')