/* * Definitions for AUO-K190X framebuffer drivers * * Copyright (C) 2012 Heiko Stuebner * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. */ #ifndef _LINUX_VIDEO_AUO_K190XFB_H_ #define _LINUX_VIDEO_AUO_K190XFB_H_ /* Controller standby command needs a param */ #define AUOK190X_QUIRK_STANDBYPARAM (1 << 0) /* Controller standby is completely broken */ #define AUOK190X_QUIRK_STANDBYBROKEN (1 << 1) /* * Resolutions for the displays */ #define AUOK190X_RESOLUTION_800_600 0 #define AUOK190X_RESOLUTION_1024_768 1 #define AUOK190X_RESOLUTION_600_800 4 #define AUOK190X_RESOLUTION_768_1024 5 /* * struct used by auok190x. board specific stuff comes from *board */ struct auok190xfb_par { struct fb_info *info; struct auok190x_board *board; struct regulator *regulator; struct mutex io_lock; struct delayed_work work; wait_queue_head_t waitq; int resolution; int rotation; int consecutive_threshold; int update_cnt; /* panel and controller informations */ int epd_type; int panel_size_int; int panel_size_float; int panel_model; int tcon_version; int lut_version; /* individual controller callbacks */ void (*update_partial)(struct auok190xfb_par *par, u16 y1, u16 y2); void (*update_all)(struct auok190xfb_par *par); bool (*need_refresh)(struct auok190xfb_par *par); void (*init)(struct auok190xfb_par *par); void (*recover)(struct auok190xfb_par *par); int update_mode; /* mode to use for updates */ int last_mode; /* update mode last used */ int flash; /* power management */ int autosuspend_delay; bool standby; bool manual_standby; }; /** * Board specific platform-data * @init: initialize the controller interface * @cleanup: cleanup the controller interface * @wait_for_rdy: wait until the controller is not busy anymore * @set_ctl: change an interface control * @set_hdb: write a value to the data register * @get_hdb: read a value from the data register * @setup_irq: method to setup the irq handling on the busy gpio * @gpio_nsleep: sleep gpio * @gpio_nrst: reset gpio * @gpio_nbusy: busy gpio * @resolution: one of the AUOK190X_RESOLUTION constants * @rotation: rotation of the framebuffer * @quirks: controller quirks to honor * @fps: frames per second for defio */ struct auok190x_board { int (*init)(struct auok190xfb_par *); void (*cleanup)(struct auok190xfb_par *); int (*wait_for_rdy)(struct auok190xfb_par *); void (*set_ctl)(struct auok190xfb_par *, unsigned char, u8); void (*set_hdb)(struct auok190xfb_par *, u16); u16 (*get_hdb)(struct auok190xfb_par *); int (*setup_irq)(struct fb_info *); int gpio_nsleep; int gpio_nrst; int gpio_nbusy; int resolution; int quirks; int fps; }; #endif f9000a565d01cb1f1688dc5dc32ac8026a7e993'>root/include/sound
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