#include #include #include #include /* F, G and H are basic MD4 functions: selection, majority, parity */ #define F(x, y, z) ((z) ^ ((x) & ((y) ^ (z)))) #define G(x, y, z) (((x) & (y)) + (((x) ^ (y)) & (z))) #define H(x, y, z) ((x) ^ (y) ^ (z)) /* * The generic round function. The application is so specific that * we don't bother protecting all the arguments with parens, as is generally * good macro practice, in favor of extra legibility. * Rotation is separate from addition to prevent recomputation */ #define ROUND(f, a, b, c, d, x, s) \ (a += f(b, c, d) + x, a = rol32(a, s)) #define K1 0 #define K2 013240474631UL #define K3 015666365641UL /* * Basic cut-down MD4 transform. Returns only 32 bits of result. */ __u32 half_md4_transform(__u32 buf[4], __u32 const in[8]) { __u32 a = buf[0], b = buf[1], c = buf[2], d = buf[3]; /* Round 1 */ ROUND(F, a, b, c, d, in[0] + K1, 3); ROUND(F, d, a, b, c, in[1] + K1, 7); ROUND(F, c, d, a, b, in[2] + K1, 11); ROUND(F, b, c, d, a, in[3] + K1, 19); ROUND(F, a, b, c, d, in[4] + K1, 3); ROUND(F, d, a, b, c, in[5] + K1, 7); ROUND(F, c, d, a, b, in[6] + K1, 11); ROUND(F, b, c, d, a, in[7] + K1, 19); /* Round 2 */ ROUND(G, a, b, c, d, in[1] + K2, 3); ROUND(G, d, a, b, c, in[3] + K2, 5); ROUND(G, c, d, a, b, in[5] + K2, 9); ROUND(G, b, c, d, a, in[7] + K2, 13); ROUND(G, a, b, c, d, in[0] + K2, 3); ROUND(G, d, a, b, c, in[2] + K2, 5); ROUND(G, c, d, a, b, in[4] + K2, 9); ROUND(G, b, c, d, a, in[6] + K2, 13); /* Round 3 */ ROUND(H, a, b, c, d, in[3] + K3, 3); ROUND(H, d, a, b, c, in[7] + K3, 9); ROUND(H, c, d, a, b, in[2] + K3, 11); ROUND(H, b, c, d, a, in[6] + K3, 15); ROUND(H, a, b, c, d, in[1] + K3, 3); ROUND(H, d, a, b, c, in[5] + K3, 9); ROUND(H, c, d, a, b, in[0] + K3, 11); ROUND(H, b, c, d, a, in[4] + K3, 15); buf[0] += a; buf[1] += b; buf[2] += c; buf[3] += d; return buf[1]; /* "most hashed" word */ } EXPORT_SYMBOL(half_md4_transform); class='form'>
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