/* * DECnet An implementation of the DECnet protocol suite for the LINUX * operating system. DECnet is implemented using the BSD Socket * interface as the means of communication with the user level. * * DECnet Socket Timer Functions * * Author: Steve Whitehouse * * * Changes: * Steve Whitehouse : Made keepalive timer part of the same * timer idea. * Steve Whitehouse : Added checks for sk->sock_readers * David S. Miller : New socket locking * Steve Whitehouse : Timer grabs socket ref. */ #include #include #include #include #include #include #include #include #include #include #include /* * Slow timer is for everything else (n * 500mS) */ #define SLOW_INTERVAL (HZ/2) static void dn_slow_timer(unsigned long arg); void dn_start_slow_timer(struct sock *sk) { setup_timer(&sk->sk_timer, dn_slow_timer, (unsigned long)sk); sk_reset_timer(sk, &sk->sk_timer, jiffies + SLOW_INTERVAL); } void dn_stop_slow_timer(struct sock *sk) { sk_stop_timer(sk, &sk->sk_timer); } static void dn_slow_timer(unsigned long arg) { struct sock *sk = (struct sock *)arg; struct dn_scp *scp = DN_SK(sk); bh_lock_sock(sk); if (sock_owned_by_user(sk)) { sk_reset_timer(sk, &sk->sk_timer, jiffies + HZ / 10); goto out; } /* * The persist timer is the standard slow timer used for retransmits * in both connection establishment and disconnection as well as * in the RUN state. The different states are catered for by changing * the function pointer in the socket. Setting the timer to a value * of zero turns it off. We allow the persist_fxn to turn the * timer off in a permant way by returning non-zero, so that * timer based routines may remove sockets. This is why we have a * sock_hold()/sock_put() around the timer to prevent the socket * going away in the middle. */ if (scp->persist && scp->persist_fxn) { if (scp->persist <= SLOW_INTERVAL) { scp->persist = 0; if (scp->persist_fxn(sk)) goto out; } else { scp->persist -= SLOW_INTERVAL; } } /* * Check for keepalive timeout. After the other timer 'cos if * the previous timer caused a retransmit, we don't need to * do this. scp->stamp is the last time that we sent a packet. * The keepalive function sends a link service packet to the * other end. If it remains unacknowledged, the standard * socket timers will eventually shut the socket down. Each * time we do this, scp->stamp will be updated, thus * we won't try and send another until scp->keepalive has passed * since the last successful transmission. */ if (scp->keepalive && scp->keepalive_fxn && (scp->state == DN_RUN)) { if (time_after_eq(jiffies, scp->stamp + scp->keepalive)) scp->keepalive_fxn(sk); } sk_reset_timer(sk, &sk->sk_timer, jiffies + SLOW_INTERVAL); out: bh_unlock_sock(sk); sock_put(sk); } e='01d1f7a99e457952aa51849ed7c1cc4ced7bca4b'/>
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authorMarcin Niestroj <m.niestroj@grinn-global.com>2016-12-08 15:22:58 +0100
committerJonathan Cameron <jic23@kernel.org>2016-12-30 10:52:00 +0000
commit01d1f7a99e457952aa51849ed7c1cc4ced7bca4b (patch)
treebf2b6b2629fc043833ed126e72b2f15c52acf85e /include/dt-bindings
parente91c3dfcd3ff88218c972cb24f932c4d434bbb09 (diff)
iio: bmi160: Fix time needed to sleep after command execution
Datasheet specifies typical and maximum execution times for which CMD register is occupied after previous command execution. We took these values as minimum and maximum time for usleep_range() call before making a new command execution. To be sure, that the CMD register is no longer occupied we need to wait *at least* the maximum time specified by datasheet. Signed-off-by: Marcin Niestroj <m.niestroj@grinn-global.com> Cc: <Stable@vger.kernel.org> Signed-off-by: Jonathan Cameron <jic23@kernel.org>
Diffstat (limited to 'include/dt-bindings')