/* * Apple Onboard Audio driver core * * Copyright 2006 Johannes Berg * * GPL v2, can be found in COPYING. */ #include #include #include #include "../aoa.h" #include "alsa.h" MODULE_DESCRIPTION("Apple Onboard Audio Sound Driver"); MODULE_AUTHOR("Johannes Berg "); MODULE_LICENSE("GPL"); /* We allow only one fabric. This simplifies things, * and more don't really make that much sense */ static struct aoa_fabric *fabric; static LIST_HEAD(codec_list); static int attach_codec_to_fabric(struct aoa_codec *c) { int err; if (!try_module_get(c->owner)) return -EBUSY; /* found_codec has to be assigned */ err = -ENOENT; if (fabric->found_codec) err = fabric->found_codec(c); if (err) { module_put(c->owner); printk(KERN_ERR "snd-aoa: fabric didn't like codec %s\n", c->name); return err; } c->fabric = fabric; err = 0; if (c->init) err = c->init(c); if (err) { printk(KERN_ERR "snd-aoa: codec %s didn't init\n", c->name); c->fabric = NULL; if (fabric->remove_codec) fabric->remove_codec(c); module_put(c->owner); return err; } if (fabric->attached_codec) fabric->attached_codec(c); return 0; } int aoa_codec_register(struct aoa_codec *codec) { int err = 0; /* if there's a fabric already, we can tell if we * will want to have this codec, so propagate error * through. Otherwise, this will happen later... */ if (fabric) err = attach_codec_to_fabric(codec); if (!err) list_add(&codec->list, &codec_list); return err; } EXPORT_SYMBOL_GPL(aoa_codec_register); void aoa_codec_unregister(struct aoa_codec *codec) { list_del(&codec->list); if (codec->fabric && codec->exit) codec->exit(codec); if (fabric && fabric->remove_codec) fabric->remove_codec(codec); codec->fabric = NULL; module_put(codec->owner); } EXPORT_SYMBOL_GPL(aoa_codec_unregister); int aoa_fabric_register(struct aoa_fabric *new_fabric, struct device *dev) { struct aoa_codec *c; int err; /* allow querying for presence of fabric * (i.e. do this test first!) */ if (new_fabric == fabric) { err = -EALREADY; goto attach; } if (fabric) return -EEXIST; if (!new_fabric) return -EINVAL; err = aoa_alsa_init(new_fabric->name, new_fabric->owner, dev); if (err) return err; fabric = new_fabric; attach: list_for_each_entry(c, &codec_list, list) { if (c->fabric != fabric) attach_codec_to_fabric(c); } return err; } EXPORT_SYMBOL_GPL(aoa_fabric_register); void aoa_fabric_unregister(struct aoa_fabric *old_fabric) { struct aoa_codec *c; if (fabric != old_fabric) return; list_for_each_entry(c, &codec_list, list) { if (c->fabric) aoa_fabric_unlink_codec(c); } aoa_alsa_cleanup(); fabric = NULL; } EXPORT_SYMBOL_GPL(aoa_fabric_unregister); void aoa_fabric_unlink_codec(struct aoa_codec *codec) { if (!codec->fabric) { printk(KERN_ERR "snd-aoa: fabric unassigned " "in aoa_fabric_unlink_codec\n"); dump_stack(); return; } if (codec->exit) codec->exit(codec); if (codec->fabric->remove_codec) codec->fabric->remove_codec(codec); codec->fabric = NULL; module_put(codec->owner); } EXPORT_SYMBOL_GPL(aoa_fabric_unlink_codec); static int __init aoa_init(void) { return 0; } static void __exit aoa_exit(void) { aoa_alsa_cleanup(); } module_init(aoa_init); module_exit(aoa_exit); c40b6c8ae630b0'>codecs/nau8810.h
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