#ifndef SOUND_FIREWIRE_ISO_RESOURCES_H_INCLUDED #define SOUND_FIREWIRE_ISO_RESOURCES_H_INCLUDED #include #include struct fw_unit; /** * struct fw_iso_resources - manages channel/bandwidth allocation * @channels_mask: if the device does not support all channel numbers, set this * bit mask to something else than the default (all ones) * * This structure manages (de)allocation of isochronous resources (channel and * bandwidth) for one isochronous stream. */ struct fw_iso_resources { u64 channels_mask; /* private: */ struct fw_unit *unit; struct mutex mutex; unsigned int channel; unsigned int bandwidth; /* in bandwidth units, without overhead */ unsigned int bandwidth_overhead; int generation; /* in which allocation is valid */ bool allocated; }; int fw_iso_resources_init(struct fw_iso_resources *r, struct fw_unit *unit); void fw_iso_resources_destroy(struct fw_iso_resources *r); int fw_iso_resources_allocate(struct fw_iso_resources *r, unsigned int max_payload_bytes, int speed); int fw_iso_resources_update(struct fw_iso_resources *r); void fw_iso_resources_free(struct fw_iso_resources *r); #endif ue='packet-loop-back'>packet-loop-back net-next plumbingsTobias Klauser
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