/* * Manuel Jander. * * Based on the work of: * Vojtech Pavlik * Raymond Ingles * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to , or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic * * Based 90% on Vojtech Pavlik pcigame driver. * Merged and modified by Manuel Jander, for the OpenVortex * driver. (email: mjander@embedded.cl). */ #include #include #include #include #include "au88x0.h" #include #include #if IS_REACHABLE(CONFIG_GAMEPORT) #define VORTEX_GAME_DWAIT 20 /* 20 ms */ static unsigned char vortex_game_read(struct gameport *gameport) { vortex_t *vortex = gameport_get_port_data(gameport); return hwread(vortex->mmio, VORTEX_GAME_LEGACY); } static void vortex_game_trigger(struct gameport *gameport) { vortex_t *vortex = gameport_get_port_data(gameport); hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff); } static int vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) { vortex_t *vortex = gameport_get_port_data(gameport); int i; *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf; for (i = 0; i < 4; i++) { axes[i] = hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE)); if (axes[i] == AXIS_RANGE) axes[i] = -1; } return 0; } static int vortex_game_open(struct gameport *gameport, int mode) { vortex_t *vortex = gameport_get_port_data(gameport); switch (mode) { case GAMEPORT_MODE_COOKED: hwwrite(vortex->mmio, VORTEX_CTRL2, hwread(vortex->mmio, VORTEX_CTRL2) | CTRL2_GAME_ADCMODE); msleep(VORTEX_GAME_DWAIT); return 0; case GAMEPORT_MODE_RAW: hwwrite(vortex->mmio, VORTEX_CTRL2, hwread(vortex->mmio, VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE); return 0; default: return -1; } return 0; } static int vortex_gameport_register(vortex_t *vortex) { struct gameport *gp; vortex->gameport = gp = gameport_allocate_port(); if (!gp) { dev_err(vortex->card->dev, "cannot allocate memory for gameport\n"); return -ENOMEM; } gameport_set_name(gp, "AU88x0 Gameport"); gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev)); gameport_set_dev_parent(gp, &vortex->pci_dev->dev); gp->read = vortex_game_read; gp->trigger = vortex_game_trigger; gp->cooked_read = vortex_game_cooked_read; gp->open = vortex_game_open; gameport_set_port_data(gp, vortex); gp->fuzz = 64; gameport_register_port(gp); return 0; } static void vortex_gameport_unregister(vortex_t * vortex) { if (vortex->gameport) { gameport_unregister_port(vortex->gameport); vortex->gameport = NULL; } } #else static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; } static inline void vortex_gameport_unregister(vortex_t * vortex) { } #endif ;'>space:mode:
authorLinus Torvalds <torvalds@linux-foundation.org>2016-12-12 21:58:13 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2016-12-12 21:58:13 -0800
commite7aa8c2eb11ba69b1b69099c3c7bd6be3087b0ba (patch)
treef63906f41699c8e38af9d12b063e2ceab0286ef2 /sound/pci/echoaudio/gina20_dsp.c
parente34bac726d27056081d0250c0e173e4b155aa340 (diff)
parent868c97a846a73e937d835b09b8c885a69df50ec8 (diff)
Merge tag 'docs-4.10' of git://git.lwn.net/linuxHEADmaster
Pull documentation update from Jonathan Corbet: "These are the documentation changes for 4.10. It's another busy cycle for the docs tree, as the sphinx conversion continues. Highlights include: - Further work on PDF output, which remains a bit of a pain but should be more solid now. - Five more DocBook template files converted to Sphinx. Only 27 to go... Lots of plain-text files have also been converted and integrated. - Images in binary formats have been replaced with more source-friendly versions. - Various bits of organizational work, including the renaming of various files discussed at the kernel summit. - New documentation for the device_link mechanism. ... and, of course, lots of typo fixes and small updates" * tag 'docs-4.10' of git://git.lwn.net/linux: (193 commits) dma-buf: Extract dma-buf.rst Update Documentation/00-INDEX docs: 00-INDEX: document directories/files with no docs docs: 00-INDEX: remove non-existing entries docs: 00-INDEX: add missing entries for documentation files/dirs docs: 00-INDEX: consolidate process/ and admin-guide/ description scripts: add a script to check if Documentation/00-INDEX is sane Docs: change sh -> awk in REPORTING-BUGS Documentation/core-api/device_link: Add initial documentation core-api: remove an unexpected unident ppc/idle: Add documentation for powersave=off Doc: Correct typo, "Introdution" => "Introduction" Documentation/atomic_ops.txt: convert to ReST markup Documentation/local_ops.txt: convert to ReST markup Documentation/assoc_array.txt: convert to ReST markup docs-rst: parse-headers.pl: cleanup the documentation docs-rst: fix media cleandocs target docs-rst: media/Makefile: reorganize the rules docs-rst: media: build SVG from graphviz files docs-rst: replace bayer.png by a SVG image ...
Diffstat (limited to 'sound/pci/echoaudio/gina20_dsp.c')