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authorTobias Klauser <tklauser@distanz.ch>2014-03-04 17:32:09 +0100
committerTobias Klauser <tklauser@distanz.ch>2014-03-04 17:32:09 +0100
commite1af615aca2fa6e5927645eaa944db6fa89f61a4 (patch)
tree5cbaa3e0c6f96e2bc690a16f96e3d1e9f5cacec9 /bpfc/.gitignore
parentb771dce7a7671cbfe858861ee37ea9616938919f (diff)
docs: install: Fix a minor typo
s/faily/fairly/ Signed-off-by: Tobias Klauser <tklauser@distanz.ch>
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r resume than it did before hibernation, because the physical state entered by CPUs via hlt_play_dead() is higher-power than the mwait_play_dead() one in the majority of cases. It is possible to work around this, but it is unclear how much of a problem that's going to be in practice, so the workaround will be implemented later if it turns out to be necessary. Link: https://bugzilla.kernel.org/show_bug.cgi?id=106371 Reported-by: Varun Koyyalagunta <cpudebug@centtech.com> Original-by: Chen Yu <yu.c.chen@intel.com> Tested-by: Chen Yu <yu.c.chen@intel.com> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com> Acked-by: Ingo Molnar <mingo@kernel.org>
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