#define _GNU_SOURCE #include #include #include #include #include "locking.h" #include "cpusched.h" #include "xmalloc.h" #include "hash.h" struct map_entry { int fd; unsigned int cpu; struct map_entry *next; }; static struct hash_table mapper; static unsigned int *cpu_work_map = NULL; static unsigned int cpu_len = 0; static struct rwlock map_lock; static unsigned int get_appropriate_cpu(void) { unsigned int i, cpu = 0; unsigned int work = UINT_MAX; for (i = 0; i < cpu_len; ++i) { if (cpu_work_map[i] < work) { work = cpu_work_map[i]; cpu = i; } } return cpu; } unsigned int socket_to_cpu(int fd) { int cpu = 0; struct map_entry *entry; rwlock_rd_lock(&map_lock); entry = lookup_hash(fd, &mapper); while (entry && fd != entry->fd) entry = entry->next; if (entry && fd == entry->fd) cpu = entry->cpu; rwlock_unlock(&map_lock); return cpu; } unsigned int register_socket(int fd) { void **pos; struct map_entry *entry; rwlock_wr_lock(&map_lock); entry = xzmalloc(sizeof(*entry)); entry->fd = fd; entry->cpu = get_appropriate_cpu(); cpu_work_map[entry->cpu]++; pos = insert_hash(entry->fd, entry, &mapper); if (pos) { entry->next = (*pos); (*pos) = entry; } rwlock_unlock(&map_lock); return entry->cpu; } static struct map_entry *socket_to_map_entry(int fd) { struct map_entry *entry, *ret = NULL; rwlock_rd_lock(&map_lock); entry = lookup_hash(fd, &mapper); while (entry && fd != entry->fd) entry = entry->next; if (entry && fd == entry->fd) ret = entry; rwlock_unlock(&map_lock); return ret; } void unregister_socket(int fd) { struct map_entry *pos; struct map_entry *entry = socket_to_map_entry(fd); if (entry == NULL) return; rwlock_wr_lock(&map_lock); cpu_work_map[entry->cpu]--; pos = remove_hash(entry->fd, entry, entry->next, &mapper); while (pos && pos->next && pos->next != entry) pos = pos->next; if (pos && pos->next && pos->next == entry) pos->next = entry->next; entry->next = NULL; xfree(entry); rwlock_unlock(&map_lock); } static int cleanup_cpusched_batch(void *ptr) { struct map_entry *next; struct map_entry *entry = ptr; if (!entry) return 0; while ((next = entry->next)) { entry->next = NULL; xfree(entry); entry = next; } xfree(entry); return 0; } void init_cpusched(unsigned int cpus) { rwlock_init(&map_lock); cpu_len = cpus; cpu_work_map = xcalloc(cpu_len, sizeof(*cpu_work_map)); init_hash(&mapper); } void destroy_cpusched(void) { xfree(cpu_work_map); for_each_hash(&mapper, cleanup_cpusched_batch); free_hash(&mapper); rwlock_destroy(&map_lock); } elect name='qt'>
diff options
context:
space:
mode:
authorChen Yu <yu.c.chen@intel.com>2016-07-22 10:30:47 +0800
committerRafael J. Wysocki <rafael.j.wysocki@intel.com>2016-07-22 13:57:23 +0200
commitfe12c00d21bb4985fa8da282942250be21e7dd59 (patch)
tree35231867af10de4803b883b43e924ae785ee7faf /Documentation/input/gamepad.txt
parent406f992e4a372dafbe3c2cff7efbb2002a5c8ebd (diff)
PM / hibernate: Introduce test_resume mode for hibernation
test_resume mode is to verify if the snapshot data written to swap device can be successfully restored to memory. It is useful to ease the debugging process on hibernation, since this mode can not only bypass the BIOSes/bootloader, but also the system re-initialization. To avoid the risk to break the filesystm on persistent storage, this patch resumes the image with tasks frozen. For example: echo test_resume > /sys/power/disk echo disk > /sys/power/state [ 187.306470] PM: Image saving progress: 70% [ 187.395298] PM: Image saving progress: 80% [ 187.476697] PM: Image saving progress: 90% [ 187.554641] PM: Image saving done. [ 187.558896] PM: Wrote 594600 kbytes in 0.90 seconds (660.66 MB/s) [ 187.566000] PM: S| [ 187.589742] PM: Basic memory bitmaps freed [ 187.594694] PM: Checking hibernation image [ 187.599865] PM: Image signature found, resuming [ 187.605209] PM: Loading hibernation image. [ 187.665753] PM: Basic memory bitmaps created [ 187.691397] PM: Using 3 thread(s) for decompression. [ 187.691397] PM: Loading and decompressing image data (148650 pages)... [ 187.889719] PM: Image loading progress: 0% [ 188.100452] PM: Image loading progress: 10% [ 188.244781] PM: Image loading progress: 20% [ 189.057305] PM: Image loading done. [ 189.068793] PM: Image successfully loaded Suggested-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com> Signed-off-by: Chen Yu <yu.c.chen@intel.com> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Diffstat (limited to 'Documentation/input/gamepad.txt')