#ifndef UI_H #define UI_H #include #include #include "list.h" enum ui_align { UI_ALIGN_LEFT, UI_ALIGN_RIGHT, }; struct ui_col { struct list_head entry; uint32_t id; char *name; uint32_t len; int pos; int color; enum ui_align align; }; struct ui_table { int y; int x; int rows_y; struct list_head cols; int hdr_color; int col_pad; int width; int height; }; extern void ui_table_init(struct ui_table *tbl); extern void ui_table_uninit(struct ui_table *tbl); extern void ui_table_clear(struct ui_table *tbl); extern void ui_table_pos_set(struct ui_table *tbl, int y, int x); extern void ui_table_height_set(struct ui_table *tbl, int height); extern void ui_table_col_add(struct ui_table *tbl, uint32_t id, char *name, uint32_t len); extern void ui_table_col_color_set(struct ui_table *tbl, int col_id, int color); extern void ui_table_col_align_set(struct ui_table *tbl, int col_id, enum ui_align align); extern void ui_table_row_add(struct ui_table *tbl); extern void ui_table_row_print(struct ui_table *tbl, uint32_t col_id, const char *str); extern void ui_table_header_color_set(struct ui_table *tbl, int color); extern void ui_table_header_print(struct ui_table *tbl); #endif /* UI_H */ alue='switch'/> net-next plumbingsTobias Klauser
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