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#ifndef TPRINTF_H
#define TPRINTF_H

#include "built_in.h"
#include "colors.h"
#include "colorize.h"

extern void tprintf_init(void);
extern void tprintf(char *msg, ...) __check_format_printf(1, 2);
extern void tprintf_flush(void);
extern void tprintf_cleanup(void);

extern void tputchar_safe(int c);
extern void tputs_safe(const char *str, size_t len);

#define DEFAULT_TTY_SIZE	80

#endif /* TPRINTF_H */
10 -0700 committerEric Anholt <eric@anholt.net>2016-07-15 15:19:50 -0700 commit6d45c81d229d71da54d374143e7d6abad4c0cf31 (patch) tree13a537d8fc387d061cdf2d28f0b6599a80aa3237 parent93aa9ae3e5523e49e4e5abacd4dbee0e4ab2d931 (diff)
drm/vc4: Add support for branching in shader validation.
We're already checking that branch instructions are between the start of the shader and the proper PROG_END sequence. The other thing we need to make branching safe is to verify that the shader doesn't read past the end of the uniforms stream. To do that, we require that at any basic block reading uniforms have the following instructions: load_imm temp, <next offset within uniform stream> add unif_addr, temp, unif The instructions are generated by userspace, and the kernel verifies that the load_imm is of the expected offset, and that the add adds it to a uniform. We track which uniform in the stream that is, and at draw call time fix up the uniform stream to have the address of the start of the shader's uniforms at that location. Signed-off-by: Eric Anholt <eric@anholt.net>
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