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authorDmitry Osipenko <digetx@gmail.com>2016-08-21 11:57:58 +0300
committerThierry Reding <treding@nvidia.com>2016-08-24 16:15:09 +0200
commit08ee01789eebf433c27e8b3eecc3ddbb5f7c4d51 (patch)
tree9a7d2b848fd71043a3c3bc69b4885d82ec78716e /Documentation/devicetree
parent87904c3e82319cf2bad8d656d79c5030dab9490e (diff)
drm/tegra: Fix window[0] base address corruption
Window uses shared stride for UV planes and tegra_dc_window struct defines array of 2 strides per window. That's not taken in account during setting up of the window addresses and strides, resulting in out-of-bounds write of the 3-rd (non-existent) V plane stride that overwrites Y plane base address. Signed-off-by: Dmitry Osipenko <digetx@gmail.com> [treding@nvidia.com: explain why the V-plane stride is ignored] Signed-off-by: Thierry Reding <treding@nvidia.com>
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