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authorIoan-Adrian Ratiu <adi@adirat.com>2016-09-27 21:41:38 +0300
committerJiri Kosina <jkosina@suse.cz>2016-10-10 10:52:00 +0200
commite15944099870f374ca7efc62f98cf23ba272ef43 (patch)
tree143de2a9a03a73bf91b6fd29ad0e8c157d92b819 /Documentation
parent3d1355b3cfad53feba76a73b052c757a7de7f4de (diff)
HID: hid-dr: add input mapping for axis selection
Commit 79346d620e9d ("HID: input: force generic axis to be mapped to their user space axis") made mapping generic axes to their userspace equivalents mandatory and some lower end gamepads which were depending on the previous behaviour suffered severe regressions because they were reusing axes and expecting hid-input to multiplex their map to the respective userspace axis by always searching for and using the next available axis. One solution is to add a hid quirk for this type of "previous" behaviour in hid-input to bypass the new axes policy in favour of the old one, but since only one hardware vendor seems to be affected negatively we're better off making and exception and mapping in the driver for now; if more vendors or drivers turn out to experience the problem we should reconsider the quirk solution. Signed-off-by: Ioan-Adrian Ratiu <adi@adirat.com> Reviewed-by: Benjamin Tissoires <benjamin.tissoires@redhat.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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